![]() “Players who emphasize speed will have to keep their mechs light, which means low durability and firepower. As in Armored Core, the types of legs offered to players will affect speed and carrying capacity, and the player’s choice of legs is a question of trade-offs. ![]() Locomotion offers yet another opportunity for strategizing in Chromehounds. Players needn’t give their Hound any weapons at all, if that’s what their strategy calls for.” “With teamwork, even a very powerful opponent can be countered. Players may even feel some of the weapons are too powerful.” But again, having the biggest gun on the block isn’t necessarily a trump card in Chromehounds. Since Chromehounds is squad based, we can have more extreme weaponry. “In games that emphasized battles between individual players, creating weapons that can decimate opponents with a single shot risks destroying the game’s balance. On the subject of weaponry, Nabeshima said the squad-based gameplay has freed the developers to unleash truly devastating weapons.
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